Microlandia, the independent video game with a brutally honest simulation, arrives on Steam in its 1.0 version.

Living in the city presents challenges for citizens, but also for those who manage it. If you want to experience being at the helm of a city, this game is for you.

City builders are a simulation genre in video games that puts its users in the mayor’s chair, making public policy decisions to direct the fate of a city. It is the favorite genre of those who want to experiment with urban management and strategy.

Microlandia is the latest release to join the category, but with one radical difference: its brutally honest social and economic simulation, which does not sweep the challenges of city life under the rug, such as how to support homeless people, what impact crises in health and education systems have on citizens, or how taxes can encourage prosperity or stifle private enterprise.

This game was born from a question posed by Cristian, its director. He says:

When I was a kid, I could spend the whole day playing SimCity, but when I went outside, I saw graffiti, people living on the streets, and a lot of other things that the game left out, which, in my opinion, was giving me a false understanding of how a city works.”

The logic behind Microlandia considers the good, the bad, and the sometimes uncomfortable aspects of living in the city through an elaborate socioeconomic simulation that draws on real-world data obtained from open sources such as World Bank Open Data, the U.S. Bureau of Labor Statistics, and data published by the OECD (Organization for Economic Cooperation and Development).

Its simulation is based on mathematical models generally used for socioeconomic research, with a depth rarely seen in a video game, allowing for levels of realism capable of explaining to players the impact of their decisions.

However, the seriousness of the simulation is highly contrasted by a narrative full of humor and a city fraught with fortuitous incidents that can lead the mayor’s office to bankruptcy. Players must be attentive to elements within the game that can help them diagnose what is happening in their locality, for example, through the census, or by reading the comments of a sensationalist press that critically follows every step of the highest authority.

Microlandia is available on Steam for Windows, Mac and Linux as of December 3, 2025, and can be purchased for just $6.99 USD. It is also available on Itch.io for the same price, with the option to receive a Steam key.

Features

Screenshots

Other assets

Fact sheet

Links

Credits

Reviewer’s guide

How to See the Good Stuff Fast

  1. Start New City → Accept defaults The starting budget is generous ($100M) so you can showcase systems without grinding.
  2. Lay a 3×3 block of roads Each 20×20 m tile costs real money.
  3. Zone two residential lots and one commercial strip along the new roads. Watch the Demand Point meters climb; once residential hits ~20% occupancy the city grants fresh points.
  4. Place a small hospital as soon as the first residents move, admissions start immediately; check the bed counter to tease the mortality stakes.
  5. Open the Budget & Licenses panel Nudge the bus fare up or pensions down and note the press reactions in the newspaper.
  6. Drop a bus depot plus two bus stops on opposite ends of the district. Toggle the transit layer to show parking stress and commuter flows.
  7. Fast-forward one in-game month Businesses will hire, traffic builds, and you should see the first newspaper headline about layoffs or rent pressure.
  8. Screenshot the city overview and newspaper You now have a tidy loop—visible growth, budget trade-offs, housing pressure, and press accountability.

Core Systems Cheat Sheet

Known Issues & Performance Tips

About Information Superhighway Games

Information Superhighway Games is a video game studio in Berlin, Germany, founded at the same time as the early access release of Microlandia on Itch.io in October 2025. The team consists of Cristián (director, programmer, designer, writer) and Karen (art and design). They build video games with unconventional technologies and use open source tools to create software capable of explaining the world. Microlandia caught the attention of the press, including the prominent outlet PC Gamer, which asked the question: “Is this the Dark Souls of city builders?

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