Microlandia, the brutally honest city builder, arrives on Steam.

Cute voxels, hard reality. Pull the strings and watch your town grow into a metropolis. Every citizen is simulated one by one: they work, pay rent, get sick, go broke. Make the wrong calls and bankruptcy is on the table.

Microlandia is the newest title in the city builder genre, but with a radical difference: a social and economic simulation runs the whole game, and it doesn’t sweep the challenges of city life under the rug: housing shortages, mobility, corporate taxes, the cost of public services, and on and on…

This game grew out of a question its director Cristián had already asked himself as a child:

“When I was a kid, I could spend the whole day playing SimCity, but when I went outside, I saw graffiti, people living on the streets, and a lot of other things that the game left out, which, in my opinion, was giving me a false understanding of how a city works.”

Microlandia’s answer is to simulate what that game left out, with its numbers drawn from real-world datasets: the World Bank, the U.S. Bureau of Labor Statistics, the OECD, and many more.

This input gives Microlandia a depth rarely seen in the city builder genre. The seriousness of the simulation, however, stands in stark contrast to a narrative layer full of humor and gimmicks. Players have to pay attention to in-game elements that help them diagnose what is happening in their town, for example by reading the sensation-hungry local press, which follows every move you make critically.

In Microlandia, democracy is not a backdrop, but the core mechanic that keeps you from losing. Every five in-game years, an election decides whether you stay in office. The outcome is shaped by six approval categories: shelter, occupation, safety, basic needs, parks, and healthcare. A live polls panel lets you track your approval in each category, while the newspaper holds you publicly accountable for every decision along the way.

Microlandia is available on Steam for Windows, Mac and Linux as of December 3, 2025, and can be purchased for just $8.99 USD (€8.99). It is also available on Itch.io for the same price, with the option to receive a Steam key.

Events

Microlandia is part of the Indie Arena Booth gamescom 2026 Official Selection. The game was selected for “Democracy at Play,” a showcase curated by Germany’s Federal Agency for Civic Education (bpb) in collaboration with Indie Arena Booth that explores how games engage with democracy. Read the event details from the bpb. Play it August 26–30 at gamescom in Cologne, Hall 10.2.

Microlandia is also exhibiting at Tokyo Game Show 2026. Come play Microlandia in the Indie Game Area at TGS 2026, September 17–21 at Makuhari Messe in Chiba, Japan. Press, creators, and players are all warmly welcome; Steam review keys are available on request.

Features

Screenshots

Other assets

Previews link to the full-size file. The TIFF masters and the video files are hosted on Google Drive.

Microlandia key art: a voxel city hall on a boulevard, with cherry trees, a giant cat statue, and apartment blocks behind it.
Key art 01 JPG · 7680×4320 TIFF
Microlandia key art: a closer view of the voxel city hall, its dome catching the sun above an empty lawn.
Key art 02 JPG · 7680×4320 TIFF
Microlandia key art, portrait crop: a voxel skyline stacked behind the city hall, under a pink dithered sky.
Key art 03 JPG · 4230×7680 TIFF
Microlandia key art: the civic center seen wide, framed by office towers, row houses, and a park.
Key art 04 JPG · 7680×4320 TIFF
Microlandia key art: a voxel metropolis from above, a television tower over slab apartment blocks and glass towers, allotment gardens in the foreground and a hazy skyline behind.
Key art 05 JPG · 7680×7680 TIFF
Microlandia key art, portrait crop: dense voxel blocks and towers rising toward a pink dithered horizon.
Key art 06 JPG · 7480×8960 TIFF
Trailer title card: the Microlandia logo over the voxel city hall.
Trailer MP4 · H.264 · 188 MB MOV · ProRes · 2.7 GB
Gameplay footage title card: a voxel civic center surrounded by parkland.
Gameplay (unedited) MOV · 50 min

Fact sheet

Links

In the press

Credits

Reviewer’s guide

Core systems cheat sheet

About Information Superhighway Games

Information Superhighway Games is an indie studio in Berlin, Germany. Founded by Cristián (programming and direction) and Catalina (art and design) alongside the first Early Access builds of Microlandia, it has since grown to include more collaborators. They build games without “professional” engines (leaning on open-source tools they love) to make playful systems that explain the world. Early Microlandia builds on Itch.io already attracted press interest; PC Gamer asked: “Is this the Dark Souls of city builders?

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