A brutally detailed city builder
Microlandia is a city builder with an old-school vibe, but with a brutally detailed simulation underneath: each citizen's life is individually calculated, including their decisions, health, finances, and family. All simulation parameters are obtained from real-world research and statistics, with the aim of representing the true dynamics of city life.
Also available on itch.io
Everyday city life, simulated one person at a time
- People get sick. If there is no hospital bed, they can die on the waitlist.
- Getting to work matters. If workers arrive late, they can get fired.
- Residents oppose controversial buildings in their neighborhood. Put a factory next to housing and watch support drop and families move out.
- Companies hire and fire. They go broke when money dries up. When big employers fail, job loss and crime can spread.
- Landlords do landlord things. When housing supply is low, rent goes up. Families get priced out, move away, or lose housing.
- People fall in love, form households, and have children who grow up in the city you built.
- Roads cost thousands per kilometer. Every road, service, and expansion is a budget choice you will feel for years.
- People who cannot find work for a long time may consider a career in the criminal underworld.
Hard choices make chain reactions
- Set tax rates for property, income, sales, and corporate profit. Watch revenue respond, and citizens react.
- Adjust fees for car licenses, public transport, tourism, business incorporation. Every lever shifts the balance between city revenue and citizens' incentives.
- A newspaper tracks your every move and blames you for everything that goes wrong.
- Rezoning land means compensating property owners and displacing inhabitants. It's expensive and politically painful.
- Recessions, heatwaves, pandemics, and other random events hit without warning and test your city planning and resilience.
Based on real world data
- Simulation parameters are drawn from World Bank Open Data, U.S. Bureau of Labor Statistics, OECD, EPA, and FBI crime statistics. The numbers behind the game rules are real.
- We are not trying to make a dead spreadsheet. We want a simulation that is honest enough to help you feel social, economic, and environmental trade offs.
- You can inspect how the simulation works. Every parameter is published in our live document. Inspect them all here.
Active development with deeper city stories ahead
- We are actively building the game for the long run. The plan is more city stories, deeper systems, and stronger district identity. Also more ways for your plans to backfire.
- There will be no Microlandia 2. Instead, we will keep updating and improving.
- No paid DLC or expansion is planned. All content updates will be included in future versions.
- No microtransactions or in game purchases. We think they are the worst invention since pineapple in pizza.